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Video Games Save the World
  

Video Games Save the World (Library Binding)

By Schwartz, Heather E.

  • RRP: $60.99
  • $60.99
  • In Stock US

To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.

ISBN 9781543571585
Released NZ 1 Aug 2019
Publisher Capstone Press
Format Library Binding
Series Video Game Revolution
Availability
Internationally sourced; ships 6-12 working days

Full details for this title

ISBN-13 9781543571585
Stock Available
Status Internationally sourced; ships 6-12 working days
Publisher Capstone Press
Imprint Capstone Press
Released 1 Aug 2019
Publication Country
Format Library Binding
Author(s) By Schwartz, Heather E.
Series Video Game Revolution
Category Social Studies
Computer Games
Number of Pages 32
Dimensions Width: 183mm
Height: 231mm
Spine: 8mm
Dewey Code 794.8
Weight 136g
Interest Age 8-12 years
Reading Age 8-12 years
Library of Congress Video games
NBS Text Children's General Interest & Leisure
ONIX Text Children/juvenile

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